The Full Programme Breakdown

The ESE Programme.
16 weeks. Real change.

16 weeks. 14 roles. Real events. Real profits. Real climate action.

A complete classroom-to-event framework: students form a real Event Social Enterprise, fill 14 business roles, build the brand, sell tickets, secure sponsors, run the live show, and split the profit 75 / 25 with a climate project they choose.

16weeks
End-to-end programme
14roles
Real business titles
3verticals
MACC / FootBeat / CAN
75 / 25
Student / Climate split
three verticals, one mission

Three Paths. One Purpose.

Every ESE team operates within one of three verticals. Each one teaches real business through a different lens.

🎵
Terms 1 & 2

MACC

Music & Arts Climate Challenge

Concerts, talent shows, battle of the bands, open mic nights, creative showcases. Your ESE team books the talent, sells the tickets, runs the production, and keeps the profits. This is the original Blastbeat vertical — where it all started 23 years ago.

🎤 Concerts 🎴 Talent Shows 🎧 Open Mics 🎨 Creative Events
Terms 1 & 2

FootBeat

Sports Enterprise

Tournaments, sports days, inter-school athletics, five-a-side leagues. The same ESE business model applied to sport. Students manage sponsorship, logistics, marketing, and revenue — turning athletic passion into entrepreneurial skill.

⚽ Tournaments 🏃 Sports Days 🏆 Athletics 🏈 Leagues
🌱
Terms 3 & 4

CAN — Climate Actions Now

Environmental Impact Projects

25% of all ESE profits are ring-fenced for student-designed climate projects. Tree planting, clean-ups, renewable energy workshops, awareness campaigns — students decide where the money goes. Real impact, locally and globally.

🌳 Tree Planting ♻️ Clean-ups ⚡ Renewables 🌎 Awareness
the 16-week journey

From Day One to Event Day

Four months that transform students into entrepreneurs.

01
Weeks 1–4

Foundation

  • ⚡ Team formation
  • 🎯 Role assignment
  • 📋 Business planning
  • 🎨 Brand identity
02
Weeks 5–8

Development

  • 📣 Marketing launch
  • 🎟 Ticket sales begin
  • 🎤 Artist / talent booking
  • 🤝 Sponsor outreach
03
Weeks 9–12

Execution

  • 🎪 Production planning
  • 📰 PR & media push
  • 📝 Final preparations
  • 🎬 Rehearsals & run-throughs
04
Weeks 13–16

Launch

  • 🎉 Event day!
  • 💰 Financial reconciliation
  • 💸 Profit distribution
  • 📈 Impact report
14 real business roles

Every Student Gets a Title

Your ESE mirrors a real company. Pick your role. Own it. Deliver.

💼
CEO

Leads the ESE, sets vision and strategy

💰
CFO

Manages budgets, finance, and profit tracking

📈
Sales Manager

Drives ticket sales and revenue targets

📣
Marketing Manager

Runs campaigns, branding, and growth

📰
PR Manager

Handles media relations and public image

📱
Social Media Manager

Content calendar, engagement, and reach

🎨
Content Creator

Visual identity, graphics, and video

🎤
Talent Manager

Books artists and manages performer relations

🎪
Events Manager

Coordinates logistics and event production

🏢
Venue Manager

Sources venues and manages tech setup

🤝
HR Manager

Looks after team welfare, culture, and morale

⚖️
Legal & Compliance

Manages contracts, permissions, and risk

🌿
Climate Lead

Leads the team’s climate project, funded by the 25% ring-fence

🎧
Audience Development

Builds community, outreach, and attendance

🚀 powered by technology

The Platform That Runs It All

Every student role comes with a tailored task list that unlocks phase by phase. The platform guides students through the programme — so teachers spend less time managing and more time mentoring.

Role × Phase Task Matrix

Tasks Tailored to Your Role

Each of the 14 business roles has its own task set mapped across all programme phases. A CEO's tasks look nothing like a Marketing Manager's — because they shouldn't. Students only see tasks relevant to their role and the current phase.

  • Phase-gated — tasks unlock as the programme progresses
  • Teacher controls which phase the class is in
  • AI mentor answers questions on any task, any time
14
Business Roles
4
Programme Phases
AI
Mentor Per Student
📱
Mobile-First
📷

QR Code Onboarding

Students join via a QR code on a printed letter — no app download, no email required. Guardian consent is handled automatically.

📉

Impact Assessment

Pre and post assessments track student growth across five themes. Anonymised data export supports funding applications and impact reporting.

💰 the profit split

Your Money. Your Impact.

Every rand earned gets split transparently. Students keep the majority — and fund climate action with the rest.

How Profits Are Shared

75%
Your ESE Team

Split equally among all 14 members

25%
Climate Action

Funds your CAN project

⚡ Example Calculation

0
Tickets Sold
×
R50
Per Ticket
=
R10,000
Total Revenue
💰 R7,500 to your team
🌱 R2,500 to climate
💪 R536 per student
🏆 competition structure

From Classroom to National Stage

ESE teams level up through four stages. The best make it to the National Finals.

01

School Events

Run your events within your school community

02

School Showcase

Each team showcases its event and outcomes to its own community

03

Regional Finals

Top teams battle across the region

National Finals

Q3 2026 • Cape Town

Ready?

16 weeks to transform your students into real entrepreneurs. Apply today and join our 2026 pilot cohort.

⚡ Apply for Your School
Read deeper

See the maths, the roles, and the year-by-year logic.

Three long-form pieces from the Blastbeat journal that go deeper into the programme than this overview can.

STUDENTS
R0 to R45K — the live profit calculator →
SCHOOLS
The 14 ESE roles, with career paths →
IMPACT
The MACC effect — when music funds climate →
⚡ Apply Now